OpenGL(英语:Open Graphics Library,译名:开放图形库或者“开放式图形库”)是用于渲染2D、3D矢量图形的跨语言、跨平台的应用程序编程接口(API)。这个接口由近350个不同的函数调用组成,用来绘制从简单的图形到比较复杂的三维景象。OpenGL常用于CAD、虚拟现实、科学可视化程序和电子游戏开发。幽兰本上默认并没有包含这个库,如果你需要使用它,必须自己下载编译。
1. 下载OpenGL代码
git clone https://github.com/opengl-tutorials/ogl.git
Cloning into 'ogl'...
remote: Enumerating objects: 16016, done.
remote: Counting objects: 100% (1/1), done.
remote: Total 16016 (delta 0), reused 0 (delta 0), pack-reused 16015
Receiving objects: 100% (16016/16016), 84.08 MiB | 5.22 MiB/s, done.
Resolving deltas: 100% (8357/8357), done.
2. 安装依赖
sudo apt-get install libgl1-mesa-dev \
libglu1-mesa-dev \
freeglut3-dev
3. 切换分支
cd ogl/
ls
BUILDING.txt tutorial05_textured_cube
CMakeLists.txt tutorial06_keyboard_and_mouse
Makefile tutorial07_model_loading
common tutorial08_basic_shading
distrib tutorial09_vbo_indexing
external tutorial10_transparency
misc01_math_cheatsheet tutorial11_2d_fonts
misc04_building_your_own_app tutorial12_extensions
misc05_picking tutorial13_normal_mapping
playground tutorial14_render_to_texture
tutorial01_first_window tutorial15_lightmaps
tutorial02_red_triangle tutorial16_shadowmaps
tutorial03_matrices tutorial17_rotations
tutorial04_colored_cube tutorial18_billboards_and_particles
git checkout 2.1_branch
branch '2.1_branch' set up to track 'origin/2.1_branch'.
Switched to a new branch '2.1_branch'
4. 编译
mkdir build
cd build/
cmake ..
make
5. 运行
完成编译后在build
目录会生成的可执行脚本。
pwd
/home/geduer/ogl/build
ls
CMakeCache.txt launch-tutorial17_rotations.sh
CMakeDoxyfile.in launch-tutorial18_billboards.sh
CMakeDoxygenDefaults.cmake launch-tutorial18_particles.sh
CMakeFiles misc05_picking_BulletPhysics
Makefile misc05_picking_custom
cmake_install.cmake misc05_picking_slow_easy
external playground
launch-misc05_picking_BulletPhysics.sh tutorial01_first_window
launch-misc05_picking_custom.sh tutorial02_red_triangle
launch-misc05_picking_slow_easy.sh tutorial03_matrices
launch-playground.sh tutorial04_colored_cube
launch-tutorial01_first_window.sh tutorial05_textured_cube
launch-tutorial02_red_triangle.sh tutorial06_keyboard_and_mouse
launch-tutorial03_matrices.sh tutorial07_model_loading
launch-tutorial04_colored_cube.sh tutorial08_basic_shading
launch-tutorial05_textured_cube.sh tutorial09_AssImp
launch-tutorial06_keyboard_and_mouse.sh tutorial09_several_objects
launch-tutorial07_model_loading.sh tutorial09_vbo_indexing
launch-tutorial08_basic_shading.sh tutorial10_transparency
launch-tutorial09_AssImp.sh tutorial11_2d_fonts
launch-tutorial09_several_objects.sh tutorial12_extensions
launch-tutorial09_vbo_indexing.sh tutorial13_normal_mapping
launch-tutorial10_transparency.sh tutorial14_render_to_texture
launch-tutorial11_2d_fonts.sh tutorial15_lightmaps
launch-tutorial12_extensions.sh tutorial16_shadowmaps
launch-tutorial13_normal_mapping.sh tutorial16_shadowmaps_simple
launch-tutorial14_render_to_texture.sh tutorial17_rotations
launch-tutorial15_lightmaps.sh tutorial18_billboards
launch-tutorial16_shadowmaps.sh tutorial18_particles
launch-tutorial16_shadowmaps_simple.sh
运行./launch-tutorial03_matrices.sh
后,就可以直接看到画面了。
作者:朱博渊 创建时间:2023-05-16 13:25
最后编辑:朱博渊 更新时间:2024-12-20 17:01
最后编辑:朱博渊 更新时间:2024-12-20 17:01